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Hexmaker
Hexmaker












The first thing they said to me was, 'We want to be making Goldeneye.' And it's like, 'Okay, that's a high bar, we're probably not gonna hit that. "My first meeting at Lionsgate, before they let me speak to the really important people, I got to speak to some of the people I would be working with directly on a day-to-day basis. They're gamers, and that's really cool," Bithell said. "What's interesting in the last few years is the people in the suits, in the expensive boardrooms, are nerds now. I'm not mentioning that because I got to hang out with the best martial artists in the world – although I did, it was great, and they kicked my ass - it was just a surprising part of the process."īithell went on to say that there's been a shift in the kinds of people working at media companies and with it a greater understanding of the video games market. They actually welcomed us into the process. He continued: "They didn't want to keep us at arm's length. "You're not with the people who make the film. "Historically, with licensed games, you're not really in the room where it happens," he said.

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Speaking at York Games Festival – as reported by – the Thomas Was Alone maker said that his studio worked in close collaboration with Lionsgate, the film production company that owns the John Wick IP. The developer of John Wick Hex Mike Bithell has said that making sure that game creators are allowed to interact with the IP holders is essential to creating licensed titles.














Hexmaker